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mesa3d: Initial import. Fixed compilation and configure options.
authorVictor Martinez <pitillo@ono.com>
Thu, 9 Feb 2012 09:42:14 +0000 (10:42 +0100)
committerVictor Martinez <pitillo@ono.com>
Thu, 9 Feb 2012 09:42:14 +0000 (10:42 +0100)
mesa3d/.footprint [new file with mode: 0644]
mesa3d/.md5sum [new file with mode: 0644]
mesa3d/Makefile [new file with mode: 0644]
mesa3d/Pkgfile [new file with mode: 0644]
mesa3d/glxgears.c [new file with mode: 0644]
mesa3d/glxinfo.c [new file with mode: 0644]
mesa3d/mesa3d-7.10.2-arm.diff [new file with mode: 0644]

diff --git a/mesa3d/.footprint b/mesa3d/.footprint
new file mode 100644 (file)
index 0000000..625f827
--- /dev/null
@@ -0,0 +1,48 @@
+drwxr-xr-x     root/root       usr/
+drwxr-xr-x     root/root       usr/bin/
+-rwxr-xr-x     root/root       usr/bin/glxgears
+-rwxr-xr-x     root/root       usr/bin/glxinfo
+drwxr-xr-x     root/root       usr/include/
+drwxr-xr-x     root/root       usr/include/EGL/
+-rw-r--r--     root/root       usr/include/EGL/egl.h
+-rw-r--r--     root/root       usr/include/EGL/eglext.h
+-rw-r--r--     root/root       usr/include/EGL/eglplatform.h
+drwxr-xr-x     root/root       usr/include/GL/
+-rw-r--r--     root/root       usr/include/GL/gl.h
+-rw-r--r--     root/root       usr/include/GL/gl_mangle.h
+-rw-r--r--     root/root       usr/include/GL/glext.h
+-rw-r--r--     root/root       usr/include/GL/glfbdev.h
+-rw-r--r--     root/root       usr/include/GL/glu.h
+-rw-r--r--     root/root       usr/include/GL/glu_mangle.h
+-rw-r--r--     root/root       usr/include/GL/glx.h
+-rw-r--r--     root/root       usr/include/GL/glx_mangle.h
+-rw-r--r--     root/root       usr/include/GL/glxext.h
+drwxr-xr-x     root/root       usr/include/GL/internal/
+-rw-r--r--     root/root       usr/include/GL/internal/dri_interface.h
+-rw-r--r--     root/root       usr/include/GL/mesa_wgl.h
+-rw-r--r--     root/root       usr/include/GL/osmesa.h
+-rw-r--r--     root/root       usr/include/GL/vms_x_fix.h
+-rw-r--r--     root/root       usr/include/GL/wglext.h
+-rw-r--r--     root/root       usr/include/GL/wmesa.h
+drwxr-xr-x     root/root       usr/include/KHR/
+-rw-r--r--     root/root       usr/include/KHR/khrplatform.h
+drwxr-xr-x     root/root       usr/lib/
+drwxr-xr-x     root/root       usr/lib/dri/
+-rwxr-xr-x     root/root       usr/lib/dri/swrast_dri.so
+drwxr-xr-x     root/root       usr/lib/egl/
+-rwxr-xr-x     root/root       usr/lib/egl/egl_dri2.so
+-rwxr-xr-x     root/root       usr/lib/egl/egl_glx.so
+lrwxrwxrwx     root/root       usr/lib/libEGL.so -> libEGL.so.1
+lrwxrwxrwx     root/root       usr/lib/libEGL.so.1 -> libEGL.so.1.0
+-rwxr-xr-x     root/root       usr/lib/libEGL.so.1.0
+lrwxrwxrwx     root/root       usr/lib/libGL.so -> libGL.so.1
+lrwxrwxrwx     root/root       usr/lib/libGL.so.1 -> libGL.so.1.2
+-rwxr-xr-x     root/root       usr/lib/libGL.so.1.2
+lrwxrwxrwx     root/root       usr/lib/libGLU.so -> libGLU.so.1
+lrwxrwxrwx     root/root       usr/lib/libGLU.so.1 -> libGLU.so.1.3.071000
+-rwxr-xr-x     root/root       usr/lib/libGLU.so.1.3.071000
+drwxr-xr-x     root/root       usr/lib/pkgconfig/
+-rw-r--r--     root/root       usr/lib/pkgconfig/dri.pc
+-rw-r--r--     root/root       usr/lib/pkgconfig/egl.pc
+-rw-r--r--     root/root       usr/lib/pkgconfig/gl.pc
+-rw-r--r--     root/root       usr/lib/pkgconfig/glu.pc
diff --git a/mesa3d/.md5sum b/mesa3d/.md5sum
new file mode 100644 (file)
index 0000000..608ba4c
--- /dev/null
@@ -0,0 +1,5 @@
+1ef1b3af508887003a0e0076c5d2cc74  Makefile
+f5de82852f1243f42cc004039e10b771  MesaLib-7.10.2.tar.bz2
+2ce4a8684cea9529a6e72c7220b1192f  glxgears.c
+9f306d954d8c135ee326887707bc0fb1  glxinfo.c
+a273bbd8e032d713615f44cf6793cdd4  mesa3d-7.10.2-arm.diff
diff --git a/mesa3d/Makefile b/mesa3d/Makefile
new file mode 100644 (file)
index 0000000..443ecab
--- /dev/null
@@ -0,0 +1,77 @@
+# progs/xdemos/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+
+INCDIR = $(TOP)/include
+
+LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
+
+# Add X11 and pthread libs to satisfy GNU gold.
+APP_LIB_DEPS += -lX11 -lpthread
+
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(libdir) $(APP_LIB_DEPS)
+
+PROGS = \
+       glxgears \
+       glxinfo
+
+# Don't build these by default because of extra library dependencies
+EXTRA_PROGS = \
+       shape \
+       yuvrect_client \
+       xdemo
+
+
+
+##### RULES #####
+
+.o: $(LIB_DEP)
+       $(APP_CC) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+
+.c.o:
+       $(APP_CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) $< -c -o $@
+
+
+##### TARGETS #####
+
+default: $(PROGS)
+
+$(PROGS): $(PROGS:%=%.o)
+
+extra: $(EXTRA_PROGS)
+
+
+clean:
+       -rm -f $(PROGS) $(EXTRA_PROGS)
+       -rm -f *.o *~
+
+
+# special cases
+pbutil.o: pbutil.h
+pbinfo.o: pbutil.h
+pbinfo: pbinfo.o pbutil.o
+       $(APP_CC) $(CFLAGS) $(LDFLAGS) pbinfo.o pbutil.o $(LIBS) -o $@
+
+pbdemo.o: pbutil.h
+pbdemo: pbdemo.o pbutil.o
+       $(APP_CC) $(CFLAGS) $(LDFLAGS) pbdemo.o pbutil.o $(LIBS) -o $@
+
+glxgears_fbconfig.o: pbutil.h
+glxgears_fbconfig: glxgears_fbconfig.o pbutil.o
+       $(APP_CC) $(CFLAGS) $(LDFLAGS) glxgears_fbconfig.o pbutil.o $(LIBS) -o $@
+
+xuserotfont.o: xuserotfont.h
+xrotfontdemo.o: xuserotfont.h
+xrotfontdemo: xrotfontdemo.o xuserotfont.o
+       $(APP_CC) $(CFLAGS) $(LDFLAGS) xrotfontdemo.o xuserotfont.o $(LIBS) -o $@
+
+ipc.o: ipc.h
+corender.o: ipc.h
+corender: corender.o ipc.o
+       $(APP_CC) $(CFLAGS) $(LDFLAGS) corender.o ipc.o $(LIBS) -o $@
+
+yuvrect_client: yuvrect_client.o
+       $(APP_CC) $(CFLAGS) $< $(LDFLAGS) $(LIBS) -l$(GLU_LIB) -o $@
+
diff --git a/mesa3d/Pkgfile b/mesa3d/Pkgfile
new file mode 100644 (file)
index 0000000..f2457e9
--- /dev/null
@@ -0,0 +1,33 @@
+# Description: Mesa 3D Graphics Library
+# URL: http://www.mesa3d.org
+# Maintainer: Tilman Sauerbeck, tilman at crux dot nu
+# Arch Maintainer: CRUX-ARM System Team, devel at crux-arm dot nu
+# Depends on: libdrm, xorg-makedepend, xorg-glproto, xorg-xextproto, xorg-dri2proto, xorg-libx11, xorg-xf86vidmodeproto, xorg-libxext, xorg-libxxf86vm, xorg-libxt, xorg-libxdamage, expat
+
+name=mesa3d
+version=7.10.2
+release=1
+source=(ftp://ftp.freedesktop.org/pub/mesa/$version/MesaLib-$version.tar.bz2 \
+        Makefile glxgears.c glxinfo.c $name-$version-arm.diff)
+
+build() {
+  cd Mesa-$version
+  patch -p0 -i $SRC/$name-$version-arm.diff
+  mkdir -p progs/xdemos
+  mv $SRC/{Makefile,glx{gears,info}.c} progs/xdemos
+
+  ./configure --prefix=/usr \
+              --with-dri-driverdir=/usr/lib/dri \
+              --with-driver=dri \
+              --with-dri-drivers=swrast \
+              --enable-glu \
+              --disable-glw \
+              --disable-gallium 
+
+  make
+  make -C progs/xdemos
+  make DESTDIR=$PKG install
+
+  install -d $PKG/usr/bin
+  install -m 755 progs/xdemos/glx{gears,info} $PKG/usr/bin
+}
diff --git a/mesa3d/glxgears.c b/mesa3d/glxgears.c
new file mode 100644 (file)
index 0000000..92c75ca
--- /dev/null
@@ -0,0 +1,787 @@
+/*
+ * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
+ * Port by Brian Paul  23 March 2001
+ *
+ * See usage() below for command line options.
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <GL/glxext.h>
+
+#ifndef GLX_MESA_swap_control
+#define GLX_MESA_swap_control 1
+typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
+#endif
+
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+   struct timeval tv;
+#ifdef __VMS
+   (void) gettimeofday(&tv, NULL );
+#else
+   struct timezone tz;
+   (void) gettimeofday(&tv, &tz);
+#endif
+   return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static double
+current_time(void)
+{
+   /* update this function for other platforms! */
+   static double t = 0.0;
+   static int warn = 1;
+   if (warn) {
+      fprintf(stderr, "Warning: current_time() not implemented!!\n");
+      warn = 0;
+   }
+   return t += 1.0;
+}
+
+#endif /*BENCHMARK*/
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+/** Event handler results: */
+#define NOP 0
+#define EXIT 1
+#define DRAW 2
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static GLboolean fullscreen = GL_FALSE;        /* Create a single fullscreen window */
+static GLboolean stereo = GL_FALSE;    /* Enable stereo.  */
+static GLboolean animate = GL_TRUE;    /* Animation */
+static GLfloat eyesep = 5.0;           /* Eye separation. */
+static GLfloat fix_point = 40.0;       /* Fixation point distance.  */
+static GLfloat left, right, asp;       /* Stereo frustum params.  */
+
+
+/*
+ *
+ *  Draw a gear wheel.  You'll probably want to call this function when
+ *  building a display list since we do a lot of trig here.
+ * 
+ *  Input:  inner_radius - radius of hole at center
+ *          outer_radius - radius at center of teeth
+ *          width - width of gear
+ *          teeth - number of teeth
+ *          tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+     GLint teeth, GLfloat tooth_depth)
+{
+   GLint i;
+   GLfloat r0, r1, r2;
+   GLfloat angle, da;
+   GLfloat u, v, len;
+
+   r0 = inner_radius;
+   r1 = outer_radius - tooth_depth / 2.0;
+   r2 = outer_radius + tooth_depth / 2.0;
+
+   da = 2.0 * M_PI / teeth / 4.0;
+
+   glShadeModel(GL_FLAT);
+
+   glNormal3f(0.0, 0.0, 1.0);
+
+   /* draw front face */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i <= teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+      if (i < teeth) {
+        glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+        glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+                   width * 0.5);
+      }
+   }
+   glEnd();
+
+   /* draw front sides of teeth */
+   glBegin(GL_QUADS);
+   da = 2.0 * M_PI / teeth / 4.0;
+   for (i = 0; i < teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+                width * 0.5);
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+                width * 0.5);
+   }
+   glEnd();
+
+   glNormal3f(0.0, 0.0, -1.0);
+
+   /* draw back face */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i <= teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+      if (i < teeth) {
+        glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+                   -width * 0.5);
+        glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+      }
+   }
+   glEnd();
+
+   /* draw back sides of teeth */
+   glBegin(GL_QUADS);
+   da = 2.0 * M_PI / teeth / 4.0;
+   for (i = 0; i < teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+                -width * 0.5);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+                -width * 0.5);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+   }
+   glEnd();
+
+   /* draw outward faces of teeth */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i < teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+      u = r2 * cos(angle + da) - r1 * cos(angle);
+      v = r2 * sin(angle + da) - r1 * sin(angle);
+      len = sqrt(u * u + v * v);
+      u /= len;
+      v /= len;
+      glNormal3f(v, -u, 0.0);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+      glNormal3f(cos(angle), sin(angle), 0.0);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+                width * 0.5);
+      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+                -width * 0.5);
+      u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+      v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+      glNormal3f(v, -u, 0.0);
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+                width * 0.5);
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+                -width * 0.5);
+      glNormal3f(cos(angle), sin(angle), 0.0);
+   }
+
+   glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+   glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+   glEnd();
+
+   glShadeModel(GL_SMOOTH);
+
+   /* draw inside radius cylinder */
+   glBegin(GL_QUAD_STRIP);
+   for (i = 0; i <= teeth; i++) {
+      angle = i * 2.0 * M_PI / teeth;
+      glNormal3f(-cos(angle), -sin(angle), 0.0);
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+   }
+   glEnd();
+}
+
+
+static void
+draw(void)
+{
+   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+   glPushMatrix();
+   glRotatef(view_rotx, 1.0, 0.0, 0.0);
+   glRotatef(view_roty, 0.0, 1.0, 0.0);
+   glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+   glPushMatrix();
+   glTranslatef(-3.0, -2.0, 0.0);
+   glRotatef(angle, 0.0, 0.0, 1.0);
+   glCallList(gear1);
+   glPopMatrix();
+
+   glPushMatrix();
+   glTranslatef(3.1, -2.0, 0.0);
+   glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+   glCallList(gear2);
+   glPopMatrix();
+
+   glPushMatrix();
+   glTranslatef(-3.1, 4.2, 0.0);
+   glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+   glCallList(gear3);
+   glPopMatrix();
+
+   glPopMatrix();
+}
+
+
+static void
+draw_gears(void)
+{
+   if (stereo) {
+      /* First left eye.  */
+      glDrawBuffer(GL_BACK_LEFT);
+
+      glMatrixMode(GL_PROJECTION);
+      glLoadIdentity();
+      glFrustum(left, right, -asp, asp, 5.0, 60.0);
+
+      glMatrixMode(GL_MODELVIEW);
+
+      glPushMatrix();
+      glTranslated(+0.5 * eyesep, 0.0, 0.0);
+      draw();
+      glPopMatrix();
+
+      /* Then right eye.  */
+      glDrawBuffer(GL_BACK_RIGHT);
+
+      glMatrixMode(GL_PROJECTION);
+      glLoadIdentity();
+      glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
+
+      glMatrixMode(GL_MODELVIEW);
+
+      glPushMatrix();
+      glTranslated(-0.5 * eyesep, 0.0, 0.0);
+      draw();
+      glPopMatrix();
+   }
+   else {
+      draw();
+   }
+}
+
+
+/** Draw single frame, do SwapBuffers, compute FPS */
+static void
+draw_frame(Display *dpy, Window win)
+{
+   static int frames = 0;
+   static double tRot0 = -1.0, tRate0 = -1.0;
+   double dt, t = current_time();
+
+   if (tRot0 < 0.0)
+      tRot0 = t;
+   dt = t - tRot0;
+   tRot0 = t;
+
+   if (animate) {
+      /* advance rotation for next frame */
+      angle += 70.0 * dt;  /* 70 degrees per second */
+      if (angle > 3600.0)
+         angle -= 3600.0;
+   }
+
+   draw_gears();
+   glXSwapBuffers(dpy, win);
+
+   frames++;
+   
+   if (tRate0 < 0.0)
+      tRate0 = t;
+   if (t - tRate0 >= 5.0) {
+      GLfloat seconds = t - tRate0;
+      GLfloat fps = frames / seconds;
+      printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+             fps);
+      tRate0 = t;
+      frames = 0;
+   }
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+   glViewport(0, 0, (GLint) width, (GLint) height);
+
+   if (stereo) {
+      GLfloat w;
+
+      asp = (GLfloat) height / (GLfloat) width;
+      w = fix_point * (1.0 / 5.0);
+
+      left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
+      right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
+   }
+   else {
+      GLfloat h = (GLfloat) height / (GLfloat) width;
+
+      glMatrixMode(GL_PROJECTION);
+      glLoadIdentity();
+      glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+   }
+   
+   glMatrixMode(GL_MODELVIEW);
+   glLoadIdentity();
+   glTranslatef(0.0, 0.0, -40.0);
+}
+   
+
+
+static void
+init(void)
+{
+   static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+   static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+   static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+   static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+   glLightfv(GL_LIGHT0, GL_POSITION, pos);
+   glEnable(GL_CULL_FACE);
+   glEnable(GL_LIGHTING);
+   glEnable(GL_LIGHT0);
+   glEnable(GL_DEPTH_TEST);
+
+   /* make the gears */
+   gear1 = glGenLists(1);
+   glNewList(gear1, GL_COMPILE);
+   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+   gear(1.0, 4.0, 1.0, 20, 0.7);
+   glEndList();
+
+   gear2 = glGenLists(1);
+   glNewList(gear2, GL_COMPILE);
+   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+   gear(0.5, 2.0, 2.0, 10, 0.7);
+   glEndList();
+
+   gear3 = glGenLists(1);
+   glNewList(gear3, GL_COMPILE);
+   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+   gear(1.3, 2.0, 0.5, 10, 0.7);
+   glEndList();
+
+   glEnable(GL_NORMALIZE);
+}
+
+
+/**
+ * Remove window border/decorations.
+ */
+static void
+no_border( Display *dpy, Window w)
+{
+   static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
+   static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;
+
+   typedef struct
+   {
+      unsigned long       flags;
+      unsigned long       functions;
+      unsigned long       decorations;
+      long                inputMode;
+      unsigned long       status;
+   } PropMotifWmHints;
+
+   PropMotifWmHints motif_hints;
+   Atom prop, proptype;
+   unsigned long flags = 0;
+
+   /* setup the property */
+   motif_hints.flags = MWM_HINTS_DECORATIONS;
+   motif_hints.decorations = flags;
+
+   /* get the atom for the property */
+   prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
+   if (!prop) {
+      /* something went wrong! */
+      return;
+   }
+
+   /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
+   proptype = prop;
+
+   XChangeProperty( dpy, w,                         /* display, window */
+                    prop, proptype,                 /* property, type */
+                    32,                             /* format: 32-bit datums */
+                    PropModeReplace,                /* mode */
+                    (unsigned char *) &motif_hints, /* data */
+                    PROP_MOTIF_WM_HINTS_ELEMENTS    /* nelements */
+                  );
+}
+
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( Display *dpy, const char *name,
+             int x, int y, int width, int height,
+             Window *winRet, GLXContext *ctxRet)
+{
+   int attribs[] = { GLX_RGBA,
+                     GLX_RED_SIZE, 1,
+                     GLX_GREEN_SIZE, 1,
+                     GLX_BLUE_SIZE, 1,
+                     GLX_DOUBLEBUFFER,
+                     GLX_DEPTH_SIZE, 1,
+                     None };
+   int stereoAttribs[] = { GLX_RGBA,
+                           GLX_RED_SIZE, 1,
+                           GLX_GREEN_SIZE, 1,
+                           GLX_BLUE_SIZE, 1,
+                           GLX_DOUBLEBUFFER,
+                           GLX_DEPTH_SIZE, 1,
+                           GLX_STEREO,
+                           None };
+   int scrnum;
+   XSetWindowAttributes attr;
+   unsigned long mask;
+   Window root;
+   Window win;
+   GLXContext ctx;
+   XVisualInfo *visinfo;
+
+   scrnum = DefaultScreen( dpy );
+   root = RootWindow( dpy, scrnum );
+
+   if (fullscreen) {
+      x = 0; y = 0;
+      width = DisplayWidth( dpy, scrnum );
+      height = DisplayHeight( dpy, scrnum );
+   }
+
+   if (stereo)
+      visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs );
+   else
+      visinfo = glXChooseVisual( dpy, scrnum, attribs );
+   if (!visinfo) {
+      if (stereo) {
+         printf("Error: couldn't get an RGB, "
+                "Double-buffered, Stereo visual\n");
+      } else
+         printf("Error: couldn't get an RGB, Double-buffered visual\n");
+      exit(1);
+   }
+
+   /* window attributes */
+   attr.background_pixel = 0;
+   attr.border_pixel = 0;
+   attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+   /* XXX this is a bad way to get a borderless window! */
+   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+   win = XCreateWindow( dpy, root, x, y, width, height,
+                       0, visinfo->depth, InputOutput,
+                       visinfo->visual, mask, &attr );
+
+   if (fullscreen)
+      no_border(dpy, win);
+
+   /* set hints and properties */
+   {
+      XSizeHints sizehints;
+      sizehints.x = x;
+      sizehints.y = y;
+      sizehints.width  = width;
+      sizehints.height = height;
+      sizehints.flags = USSize | USPosition;
+      XSetNormalHints(dpy, win, &sizehints);
+      XSetStandardProperties(dpy, win, name, name,
+                              None, (char **)NULL, 0, &sizehints);
+   }
+
+   ctx = glXCreateContext( dpy, visinfo, NULL, True );
+   if (!ctx) {
+      printf("Error: glXCreateContext failed\n");
+      exit(1);
+   }
+
+   XFree(visinfo);
+
+   *winRet = win;
+   *ctxRet = ctx;
+}
+
+
+/**
+ * Determine whether or not a GLX extension is supported.
+ */
+static int
+is_glx_extension_supported(Display *dpy, const char *query)
+{
+   const int scrnum = DefaultScreen(dpy);
+   const char *glx_extensions = NULL;
+   const size_t len = strlen(query);
+   const char *ptr;
+
+   if (glx_extensions == NULL) {
+      glx_extensions = glXQueryExtensionsString(dpy, scrnum);
+   }
+
+   ptr = strstr(glx_extensions, query);
+   return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
+}
+
+
+/**
+ * Attempt to determine whether or not the display is synched to vblank.
+ */
+static void
+query_vsync(Display *dpy, GLXDrawable drawable)
+{
+   int interval = 0;
+
+#if defined(GLX_EXT_swap_control)
+   if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) {
+       unsigned int tmp = -1;
+       glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp);
+       interval = tmp;
+   } else
+#endif
+   if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
+      PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
+          (PFNGLXGETSWAPINTERVALMESAPROC)
+          glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");
+
+      interval = (*pglXGetSwapIntervalMESA)();
+   } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) {
+      /* The default swap interval with this extension is 1.  Assume that it
+       * is set to the default.
+       *
+       * Many Mesa-based drivers default to 0, but all of these drivers also
+       * export GLX_MESA_swap_control.  In that case, this branch will never
+       * be taken, and the correct result should be reported.
+       */
+      interval = 1;
+   }
+
+
+   if (interval > 0) {
+      printf("Running synchronized to the vertical refresh.  The framerate should be\n");
+      if (interval == 1) {
+         printf("approximately the same as the monitor refresh rate.\n");
+      } else if (interval > 1) {
+         printf("approximately 1/%d the monitor refresh rate.\n",
+                interval);
+      }
+   }
+}
+
+/**
+ * Handle one X event.
+ * \return NOP, EXIT or DRAW
+ */
+static int
+handle_event(Display *dpy, Window win, XEvent *event)
+{
+   (void) dpy;
+   (void) win;
+
+   switch (event->type) {
+   case Expose:
+      return DRAW;
+   case ConfigureNotify:
+      reshape(event->xconfigure.width, event->xconfigure.height);
+      break;
+   case KeyPress:
+      {
+         char buffer[10];
+         int r, code;
+         code = XLookupKeysym(&event->xkey, 0);
+         if (code == XK_Left) {
+            view_roty += 5.0;
+         }
+         else if (code == XK_Right) {
+            view_roty -= 5.0;
+         }
+         else if (code == XK_Up) {
+            view_rotx += 5.0;
+         }
+         else if (code == XK_Down) {
+            view_rotx -= 5.0;
+         }
+         else {
+            r = XLookupString(&event->xkey, buffer, sizeof(buffer),
+                              NULL, NULL);
+            if (buffer[0] == 27) {
+               /* escape */
+               return EXIT;
+            }
+            else if (buffer[0] == 'a' || buffer[0] == 'A') {
+               animate = !animate;
+            }
+         }
+         return DRAW;
+      }
+   }
+   return NOP;
+}
+
+
+static void
+event_loop(Display *dpy, Window win)
+{
+   while (1) {
+      int op;
+      while (!animate || XPending(dpy) > 0) {
+         XEvent event;
+         XNextEvent(dpy, &event);
+         op = handle_event(dpy, win, &event);
+         if (op == EXIT)
+            return;
+         else if (op == DRAW)
+            break;
+      }
+
+      draw_frame(dpy, win);
+   }
+}
+
+
+static void
+usage(void)
+{
+   printf("Usage:\n");
+   printf("  -display <displayname>  set the display to run on\n");
+   printf("  -stereo                 run in stereo mode\n");
+   printf("  -fullscreen             run in fullscreen mode\n");
+   printf("  -info                   display OpenGL renderer info\n");
+   printf("  -geometry WxH+X+Y       window geometry\n");
+}
+
+int
+main(int argc, char *argv[])
+{
+   unsigned int winWidth = 300, winHeight = 300;
+   int x = 0, y = 0;
+   Display *dpy;
+   Window win;
+   GLXContext ctx;
+   char *dpyName = NULL;
+   GLboolean printInfo = GL_FALSE;
+   int i;
+
+   for (i = 1; i < argc; i++) {
+      if (strcmp(argv[i], "-display") == 0) {
+         dpyName = argv[i+1];
+         i++;
+      }
+      else if (strcmp(argv[i], "-info") == 0) {
+         printInfo = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-stereo") == 0) {
+         stereo = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-fullscreen") == 0) {
+         fullscreen = GL_TRUE;
+      }
+      else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) {
+         XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight);
+         i++;
+      }
+      else {
+         usage();
+         return -1;
+      }
+   }
+
+   dpy = XOpenDisplay(dpyName);
+   if (!dpy) {
+      printf("Error: couldn't open display %s\n",
+            dpyName ? dpyName : getenv("DISPLAY"));
+      return -1;
+   }
+
+   make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
+   XMapWindow(dpy, win);
+   glXMakeCurrent(dpy, win, ctx);
+   query_vsync(dpy, win);
+
+   if (printInfo) {
+      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
+      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
+      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
+      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+   }
+
+   init();
+
+   /* Set initial projection/viewing transformation.
+    * We can't be sure we'll get a ConfigureNotify event when the window
+    * first appears.
+    */
+   reshape(winWidth, winHeight);
+
+   event_loop(dpy, win);
+
+   glDeleteLists(gear1, 1);
+   glDeleteLists(gear2, 1);
+   glDeleteLists(gear3, 1);
+   glXMakeCurrent(dpy, None, NULL);
+   glXDestroyContext(dpy, ctx);
+   XDestroyWindow(dpy, win);
+   XCloseDisplay(dpy);
+
+   return 0;
+}
diff --git a/mesa3d/glxinfo.c b/mesa3d/glxinfo.c
new file mode 100644 (file)
index 0000000..332f5c2
--- /dev/null
@@ -0,0 +1,1195 @@
+/*
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This program is a work-alike of the IRIX glxinfo program.
+ * Command line options:
+ *  -t                     print wide table
+ *  -v                     print verbose information
+ *  -display DisplayName   specify the X display to interogate
+ *  -b                     only print ID of "best" visual on screen 0
+ *  -i                     use indirect rendering connection only
+ *  -l                     print interesting OpenGL limits (added 5 Sep 2002)
+ *
+ * Brian Paul  26 January 2000
+ */
+
+#define GLX_GLXEXT_PROTOTYPES
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+
+#ifndef GLX_NONE_EXT
+#define GLX_NONE_EXT  0x8000
+#endif
+
+#ifndef GLX_TRANSPARENT_RGB
+#define GLX_TRANSPARENT_RGB 0x8008
+#endif
+
+#ifndef GLX_RGBA_BIT
+#define GLX_RGBA_BIT                   0x00000001
+#endif
+
+#ifndef GLX_COLOR_INDEX_BIT
+#define GLX_COLOR_INDEX_BIT            0x00000002
+#endif
+
+typedef enum
+{
+   Normal,
+   Wide,
+   Verbose
+} InfoMode;
+
+
+struct visual_attribs
+{
+   /* X visual attribs */
+   int id;
+   int klass;
+   int depth;
+   int redMask, greenMask, blueMask;
+   int colormapSize;
+   int bitsPerRGB;
+
+   /* GL visual attribs */
+   int supportsGL;
+   int transparentType;
+   int transparentRedValue;
+   int transparentGreenValue;
+   int transparentBlueValue;
+   int transparentAlphaValue;
+   int transparentIndexValue;
+   int bufferSize;
+   int level;
+   int render_type;
+   int doubleBuffer;
+   int stereo;
+   int auxBuffers;
+   int redSize, greenSize, blueSize, alphaSize;
+   int depthSize;
+   int stencilSize;
+   int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
+   int numSamples, numMultisample;
+   int visualCaveat;
+};
+
+   
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+static void
+print_extension_list(const char *ext)
+{
+   const char *indentString = "    ";
+   const int indent = 4;
+   const int max = 79;
+   int width, i, j;
+
+   if (!ext || !ext[0])
+      return;
+
+   width = indent;
+   printf("%s", indentString);
+   i = j = 0;
+   while (1) {
+      if (ext[j] == ' ' || ext[j] == 0) {
+         /* found end of an extension name */
+         const int len = j - i;
+         if (width + len > max) {
+            /* start a new line */
+            printf("\n");
+            width = indent;
+            printf("%s", indentString);
+         }
+         /* print the extension name between ext[i] and ext[j] */
+         while (i < j) {
+            printf("%c", ext[i]);
+            i++;
+         }
+         /* either we're all done, or we'll continue with next extension */
+         width += len + 1;
+         if (ext[j] == 0) {
+            break;
+         }
+         else {
+            i++;
+            j++;
+            if (ext[j] == 0)
+               break;
+            printf(", ");
+            width += 2;
+         }
+      }
+      j++;
+   }
+   printf("\n");
+}
+
+
+static void
+print_display_info(Display *dpy)
+{
+   printf("name of display: %s\n", DisplayString(dpy));
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment programs.
+ */
+static void
+print_program_limits(GLenum target)
+{
+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
+   struct token_name {
+      GLenum token;
+      const char *name;
+   };
+   static const struct token_name common_limits[] = {
+      { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
+      { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
+      { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
+      { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+   static const struct token_name fragment_limits[] = {
+      { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+
+   PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
+      glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
+
+   GLint max[1];
+   int i;
+
+   if (target == GL_VERTEX_PROGRAM_ARB) {
+      printf("    GL_VERTEX_PROGRAM_ARB:\n");
+   }
+   else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+      printf("    GL_FRAGMENT_PROGRAM_ARB:\n");
+   }
+   else {
+      return; /* something's wrong */
+   }
+
+   for (i = 0; common_limits[i].token; i++) {
+      GetProgramivARB_func(target, common_limits[i].token, max);
+      if (glGetError() == GL_NO_ERROR) {
+         printf("        %s = %d\n", common_limits[i].name, max[0]);
+      }
+   }
+   if (target == GL_FRAGMENT_PROGRAM_ARB) {
+      for (i = 0; fragment_limits[i].token; i++) {
+         GetProgramivARB_func(target, fragment_limits[i].token, max);
+         if (glGetError() == GL_NO_ERROR) {
+            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
+         }
+      }
+   }
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment shaders.
+ */
+static void
+print_shader_limits(GLenum target)
+{
+   struct token_name {
+      GLenum token;
+      const char *name;
+   };
+#if defined(GL_ARB_vertex_shader)
+   static const struct token_name vertex_limits[] = {
+      { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
+      { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
+      { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
+      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+#endif
+#if defined(GL_ARB_fragment_shader)
+   static const struct token_name fragment_limits[] = {
+      { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
+      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+#endif
+   GLint max[1];
+   int i;
+
+#if defined(GL_ARB_vertex_shader)
+   if (target == GL_VERTEX_SHADER_ARB) {
+      printf("    GL_VERTEX_SHADER_ARB:\n");
+      for (i = 0; vertex_limits[i].token; i++) {
+         glGetIntegerv(vertex_limits[i].token, max);
+         if (glGetError() == GL_NO_ERROR) {
+            printf("        %s = %d\n", vertex_limits[i].name, max[0]);
+         }
+      }
+   }
+#endif
+#if defined(GL_ARB_fragment_shader)
+   if (target == GL_FRAGMENT_SHADER_ARB) {
+      printf("    GL_FRAGMENT_SHADER_ARB:\n");
+      for (i = 0; fragment_limits[i].token; i++) {
+         glGetIntegerv(fragment_limits[i].token, max);
+         if (glGetError() == GL_NO_ERROR) {
+            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
+         }
+      }
+   }
+#endif
+}
+
+
+/**
+ * Print interesting OpenGL implementation limits.
+ */
+static void
+print_limits(const char *extensions)
+{
+   struct token_name {
+      GLuint count;
+      GLenum token;
+      const char *name;
+   };
+   static const struct token_name limits[] = {
+      { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
+      { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
+      { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
+      { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
+      { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
+      { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
+      { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
+      { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
+      { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
+      { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
+      { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
+      { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
+      { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
+      { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
+      { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
+      { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
+      { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
+      { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
+      { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
+      { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
+      { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
+#if defined(GL_ARB_texture_cube_map)
+      { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
+#endif
+#if defined(GLX_NV_texture_rectangle)
+      { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
+#endif
+#if defined(GL_ARB_texture_compression)
+      { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
+#endif
+#if defined(GL_ARB_multitexture)
+      { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
+#endif
+#if defined(GL_EXT_texture_lod_bias)
+      { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
+#endif
+#if defined(GL_EXT_texture_filter_anisotropic)
+      { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
+#endif
+#if defined(GL_ARB_draw_buffers)
+      { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
+#endif
+      { 0, (GLenum) 0, NULL }
+   };
+   GLint i, max[2];
+
+   printf("OpenGL limits:\n");
+   for (i = 0; limits[i].count; i++) {
+      glGetIntegerv(limits[i].token, max);
+      if (glGetError() == GL_NO_ERROR) {
+         if (limits[i].count == 1)
+            printf("    %s = %d\n", limits[i].name, max[0]);
+         else /* XXX fix if we ever query something with more than 2 values */
+            printf("    %s = %d, %d\n", limits[i].name, max[0], max[1]);
+      }
+   }
+
+   /* these don't fit into the above mechanism, unfortunately */
+   glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
+   glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
+   if (glGetError() == GL_NONE) {
+      printf("    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+   }
+
+#if defined(GL_ARB_vertex_program)
+   if (strstr(extensions, "GL_ARB_vertex_program")) {
+      print_program_limits(GL_VERTEX_PROGRAM_ARB);
+   }
+#endif
+#if defined(GL_ARB_fragment_program)
+   if (strstr(extensions, "GL_ARB_fragment_program")) {
+      print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
+   }
+#endif
+#if defined(GL_ARB_vertex_shader)
+   if (strstr(extensions, "GL_ARB_vertex_shader")) {
+      print_shader_limits(GL_VERTEX_SHADER_ARB);
+   }
+#endif
+#if defined(GL_ARB_fragment_shader)
+   if (strstr(extensions, "GL_ARB_fragment_shader")) {
+      print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+   }
+#endif
+}
+
+
+static void
+print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
+{
+   Window win;
+   int attribSingle[] = {
+      GLX_RGBA,
+      GLX_RED_SIZE, 1,
+      GLX_GREEN_SIZE, 1,
+      GLX_BLUE_SIZE, 1,
+      None };
+   int attribDouble[] = {
+      GLX_RGBA,
+      GLX_RED_SIZE, 1,
+      GLX_GREEN_SIZE, 1,
+      GLX_BLUE_SIZE, 1,
+      GLX_DOUBLEBUFFER,
+      None };
+
+   XSetWindowAttributes attr;
+   unsigned long mask;
+   Window root;
+   GLXContext ctx = NULL;
+   XVisualInfo *visinfo;
+   int width = 100, height = 100;
+
+   root = RootWindow(dpy, scrnum);
+
+   /*
+    * Find a basic GLX visual.  We'll then create a rendering context and
+    * query various info strings.
+    */
+   visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
+   if (!visinfo)
+      visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
+
+   if (visinfo)
+      ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
+
+#ifdef GLX_VERSION_1_3
+   /* Try glXChooseFBConfig() if glXChooseVisual didn't work.
+    * XXX when would that happen?
+    */
+   if (!visinfo) {
+      int fbAttribSingle[] = {
+        GLX_RENDER_TYPE,   GLX_RGBA_BIT,
+        GLX_RED_SIZE,      1,
+        GLX_GREEN_SIZE,    1,
+        GLX_BLUE_SIZE,     1,
+        GLX_DOUBLEBUFFER,  GL_FALSE,
+        None };
+      int fbAttribDouble[] = {
+        GLX_RENDER_TYPE,   GLX_RGBA_BIT,
+        GLX_RED_SIZE,      1,
+        GLX_GREEN_SIZE,    1,
+        GLX_BLUE_SIZE,     1,
+        GLX_DOUBLEBUFFER,  GL_TRUE,
+        None };
+      GLXFBConfig *configs = NULL;
+      int nConfigs;
+
+      configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs);
+      if (!configs)
+        configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs);
+
+      if (configs) {
+        visinfo = glXGetVisualFromFBConfig(dpy, configs[0]);
+        ctx = glXCreateNewContext(dpy, configs[0], GLX_RGBA_TYPE, NULL, allowDirect);
+        XFree(configs);
+      }
+   }
+#endif
+
+   if (!visinfo) {
+      fprintf(stderr, "Error: couldn't find RGB GLX visual or fbconfig\n");
+      return;
+   }
+
+   if (!ctx) {
+      fprintf(stderr, "Error: glXCreateContext failed\n");
+      XFree(visinfo);
+      return;
+   }
+
+   attr.background_pixel = 0;
+   attr.border_pixel = 0;
+   attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+   attr.event_mask = StructureNotifyMask | ExposureMask;
+   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+   win = XCreateWindow(dpy, root, 0, 0, width, height,
+                      0, visinfo->depth, InputOutput,
+                      visinfo->visual, mask, &attr);
+
+   if (glXMakeCurrent(dpy, win, ctx)) {
+      const char *serverVendor = glXQueryServerString(dpy, scrnum, GLX_VENDOR);
+      const char *serverVersion = glXQueryServerString(dpy, scrnum, GLX_VERSION);
+      const char *serverExtensions = glXQueryServerString(dpy, scrnum, GLX_EXTENSIONS);
+      const char *clientVendor = glXGetClientString(dpy, GLX_VENDOR);
+      const char *clientVersion = glXGetClientString(dpy, GLX_VERSION);
+      const char *clientExtensions = glXGetClientString(dpy, GLX_EXTENSIONS);
+      const char *glxExtensions = glXQueryExtensionsString(dpy, scrnum);
+      const char *glVendor = (const char *) glGetString(GL_VENDOR);
+      const char *glRenderer = (const char *) glGetString(GL_RENDERER);
+      const char *glVersion = (const char *) glGetString(GL_VERSION);
+      const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
+      int glxVersionMajor;
+      int glxVersionMinor;
+      char *displayName = NULL;
+      char *colon = NULL, *period = NULL;
+      
+      if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) {
+         fprintf(stderr, "Error: glXQueryVersion failed\n");
+         exit(1);
+      }
+
+      /* Strip the screen number from the display name, if present. */
+      if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) {
+         fprintf(stderr, "Error: malloc() failed\n");
+         exit(1);
+      }
+      strcpy(displayName, DisplayString(dpy));
+      colon = strrchr(displayName, ':');
+      if (colon) {
+         period = strchr(colon, '.');
+         if (period)
+            *period = '\0';
+      }
+      printf("display: %s  screen: %d\n", displayName, scrnum);
+      free(displayName);
+      printf("direct rendering: ");
+      if (glXIsDirect(dpy, ctx)) {
+         printf("Yes\n");
+      } else {
+         if (!allowDirect) {
+            printf("No (-i specified)\n");
+         } else if (getenv("LIBGL_ALWAYS_INDIRECT")) {
+            printf("No (LIBGL_ALWAYS_INDIRECT set)\n");
+         } else {
+            printf("No (If you want to find out why, try setting "
+                   "LIBGL_DEBUG=verbose)\n");
+         }
+      }
+      printf("server glx vendor string: %s\n", serverVendor);
+      printf("server glx version string: %s\n", serverVersion);
+      printf("server glx extensions:\n");
+      print_extension_list(serverExtensions);
+      printf("client glx vendor string: %s\n", clientVendor);
+      printf("client glx version string: %s\n", clientVersion);
+      printf("client glx extensions:\n");
+      print_extension_list(clientExtensions);
+      printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor);
+      printf("GLX extensions:\n");
+      print_extension_list(glxExtensions);
+      printf("OpenGL vendor string: %s\n", glVendor);
+      printf("OpenGL renderer string: %s\n", glRenderer);
+      printf("OpenGL version string: %s\n", glVersion);
+#ifdef GL_VERSION_2_0
+      if (glVersion[0] >= '2' && glVersion[1] == '.') {
+         char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
+         printf("OpenGL shading language version string: %s\n", v);
+      }
+#endif
+
+      printf("OpenGL extensions:\n");
+      print_extension_list(glExtensions);
+      if (limits)
+         print_limits(glExtensions);
+   }
+   else {
+      fprintf(stderr, "Error: glXMakeCurrent failed\n");
+   }
+
+   glXDestroyContext(dpy, ctx);
+   XFree(visinfo);
+   XDestroyWindow(dpy, win);
+}
+
+
+static const char *
+visual_class_name(int cls)
+{
+   switch (cls) {
+      case StaticColor:
+         return "StaticColor";
+      case PseudoColor:
+         return "PseudoColor";
+      case StaticGray:
+         return "StaticGray";
+      case GrayScale:
+         return "GrayScale";
+      case TrueColor:
+         return "TrueColor";
+      case DirectColor:
+         return "DirectColor";
+      default:
+         return "";
+   }
+}
+
+
+static const char *
+visual_class_abbrev(int cls)
+{
+   switch (cls) {
+      case StaticColor:
+         return "sc";
+      case PseudoColor:
+         return "pc";
+      case StaticGray:
+         return "sg";
+      case GrayScale:
+         return "gs";
+      case TrueColor:
+         return "tc";
+      case DirectColor:
+         return "dc";
+      default:
+         return "";
+   }
+}
+
+static const char *
+visual_render_type_name(int type)
+{
+   switch (type) {
+      case GLX_RGBA_BIT:
+         return "rgba";
+      case GLX_COLOR_INDEX_BIT:
+         return "ci";
+      case GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT:
+         return "rgba|ci";
+      default:
+         return "";
+      }
+}
+
+static GLboolean
+get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
+                   struct visual_attribs *attribs)
+{
+   const char *ext = glXQueryExtensionsString(dpy, vInfo->screen);
+   int rgba;
+
+   memset(attribs, 0, sizeof(struct visual_attribs));
+
+   attribs->id = vInfo->visualid;
+#if defined(__cplusplus) || defined(c_plusplus)
+   attribs->klass = vInfo->c_class;
+#else
+   attribs->klass = vInfo->class;
+#endif
+   attribs->depth = vInfo->depth;
+   attribs->redMask = vInfo->red_mask;
+   attribs->greenMask = vInfo->green_mask;
+   attribs->blueMask = vInfo->blue_mask;
+   attribs->colormapSize = vInfo->colormap_size;
+   attribs->bitsPerRGB = vInfo->bits_per_rgb;
+
+   if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 ||
+       !attribs->supportsGL)
+      return GL_FALSE;
+   glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize);
+   glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level);
+   glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba);
+   if (rgba)
+      attribs->render_type = GLX_RGBA_BIT;
+   else
+      attribs->render_type = GLX_COLOR_INDEX_BIT;
+   
+   glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
+   glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo);
+   glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers);
+   glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize);
+   glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize);
+   glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize);
+   glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize);
+   glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize);
+   glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize);
+   glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
+   glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
+   glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
+   glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
+
+   /* get transparent pixel stuff */
+   glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
+   if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
+     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
+     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
+     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
+     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
+   }
+   else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
+     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
+   }
+
+   /* multisample attribs */
+#ifdef GLX_ARB_multisample
+   if (ext && strstr(ext, "GLX_ARB_multisample")) {
+      glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample);
+      glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples);
+   }
+#endif
+   else {
+      attribs->numSamples = 0;
+      attribs->numMultisample = 0;
+   }
+
+#if defined(GLX_EXT_visual_rating)
+   if (ext && strstr(ext, "GLX_EXT_visual_rating")) {
+      glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat);
+   }
+   else {
+      attribs->visualCaveat = GLX_NONE_EXT;
+   }
+#else
+   attribs->visualCaveat = 0;
+#endif
+
+   return GL_TRUE;
+}
+
+#ifdef GLX_VERSION_1_3
+
+static int
+glx_token_to_visual_class(int visual_type)
+{
+   switch (visual_type) {
+   case GLX_TRUE_COLOR:
+      return TrueColor;
+   case GLX_DIRECT_COLOR:
+      return DirectColor;
+   case GLX_PSEUDO_COLOR:
+      return PseudoColor;
+   case GLX_STATIC_COLOR:
+      return StaticColor;
+   case GLX_GRAY_SCALE:
+      return GrayScale;
+   case GLX_STATIC_GRAY:
+      return StaticGray;
+   case GLX_NONE:
+   default:
+      return None;
+   }
+}
+
+static GLboolean
+get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
+                    struct visual_attribs *attribs)
+{
+   int visual_type;
+
+   memset(attribs, 0, sizeof(struct visual_attribs));
+
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_FBCONFIG_ID, &attribs->id);
+
+#if 0
+   attribs->depth = vInfo->depth;
+   attribs->redMask = vInfo->red_mask;
+   attribs->greenMask = vInfo->green_mask;
+   attribs->blueMask = vInfo->blue_mask;
+   attribs->colormapSize = vInfo->colormap_size;
+   attribs->bitsPerRGB = vInfo->bits_per_rgb;
+#endif
+
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type);
+   attribs->klass = glx_token_to_visual_class(visual_type);
+
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_STEREO, &attribs->stereo);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_AUX_BUFFERS, &attribs->auxBuffers);
+
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_RED_SIZE, &attribs->redSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_GREEN_SIZE, &attribs->greenSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_BLUE_SIZE, &attribs->blueSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ALPHA_SIZE, &attribs->alphaSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_DEPTH_SIZE, &attribs->depthSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_STENCIL_SIZE, &attribs->stencilSize);
+
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
+
+   /* get transparent pixel stuff */
+   glXGetFBConfigAttrib(dpy, fbconfig,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
+   if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
+     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
+     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
+     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
+     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
+   }
+   else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
+     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
+   }
+
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLE_BUFFERS, &attribs->numMultisample);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples);
+   glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat);
+
+   return GL_TRUE;
+}
+
+#endif
+
+
+
+static void
+print_visual_attribs_verbose(const struct visual_attribs *attribs)
+{
+   printf("Visual ID: %x  depth=%d  class=%s\n",
+          attribs->id, attribs->depth, visual_class_name(attribs->klass));
+   printf("    bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
+          attribs->bufferSize, attribs->level,
+         visual_render_type_name(attribs->render_type),
+          attribs->doubleBuffer, attribs->stereo);
+   printf("    rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
+          attribs->redSize, attribs->greenSize,
+          attribs->blueSize, attribs->alphaSize);
+   printf("    auxBuffers=%d depthSize=%d stencilSize=%d\n",
+          attribs->auxBuffers, attribs->depthSize, attribs->stencilSize);
+   printf("    accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
+          attribs->accumRedSize, attribs->accumGreenSize,
+          attribs->accumBlueSize, attribs->accumAlphaSize);
+   printf("    multiSample=%d  multiSampleBuffers=%d\n",
+          attribs->numSamples, attribs->numMultisample);
+#ifdef GLX_EXT_visual_rating
+   if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
+      printf("    visualCaveat=None\n");
+   else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
+      printf("    visualCaveat=Slow\n");
+   else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
+      printf("    visualCaveat=Nonconformant\n");
+#endif
+   if (attribs->transparentType == GLX_NONE) {
+     printf("    Opaque.\n");
+   }
+   else if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
+     printf("    Transparent RGB: Red=%d Green=%d Blue=%d Alpha=%d\n",attribs->transparentRedValue,attribs->transparentGreenValue,attribs->transparentBlueValue,attribs->transparentAlphaValue);
+   }
+   else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
+     printf("    Transparent index=%d\n",attribs->transparentIndexValue);
+   }
+}
+
+
+static void
+print_visual_attribs_short_header(void)
+{
+ printf("   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav\n");
+ printf(" id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat\n");
+ printf("----------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_short(const struct visual_attribs *attribs)
+{
+   char *caveat = NULL;
+#ifdef GLX_EXT_visual_rating
+   if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
+      caveat = "None";
+   else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
+      caveat = "Slow";
+   else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
+      caveat = "Ncon";
+   else
+      caveat = "None";
+#else
+   caveat = "None";
+#endif 
+
+   printf("0x%02x %2d %2s %2d %2d %2d %c%c %c  %c %2d %2d %2d %2d %2d %2d %2d",
+          attribs->id,
+          attribs->depth,
+          visual_class_abbrev(attribs->klass),
+          attribs->transparentType != GLX_NONE,
+          attribs->bufferSize,
+          attribs->level,
+          (attribs->render_type & GLX_RGBA_BIT) ? 'r' : ' ',
+          (attribs->render_type & GLX_COLOR_INDEX_BIT) ? 'c' : ' ',
+          attribs->doubleBuffer ? 'y' : '.',
+          attribs->stereo ? 'y' : '.',
+          attribs->redSize, attribs->greenSize,
+          attribs->blueSize, attribs->alphaSize,
+          attribs->auxBuffers,
+          attribs->depthSize,
+          attribs->stencilSize
+          );
+
+   printf(" %2d %2d %2d %2d %2d %1d %s\n",
+          attribs->accumRedSize, attribs->accumGreenSize,
+          attribs->accumBlueSize, attribs->accumAlphaSize,
+          attribs->numSamples, attribs->numMultisample,
+          caveat
+          );
+}
+
+
+static void
+print_visual_attribs_long_header(void)
+{
+ printf("Vis  Vis   Visual Trans  buff lev render DB ste  r   g   b   a  aux dep ste  accum buffers  MS   MS\n");
+ printf(" ID Depth   Type  parent size el   type     reo sz  sz  sz  sz  buf th  ncl  r   g   b   a  num bufs\n");
+ printf("----------------------------------------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_long(const struct visual_attribs *attribs)
+{
+   printf("0x%2x %2d %-11s %2d     %2d %2d  %4s %3d %3d %3d %3d %3d %3d",
+          attribs->id,
+          attribs->depth,
+          visual_class_name(attribs->klass),
+          attribs->transparentType != GLX_NONE,
+          attribs->bufferSize,
+          attribs->level,
+          visual_render_type_name(attribs->render_type),
+          attribs->doubleBuffer,
+          attribs->stereo,
+          attribs->redSize, attribs->greenSize,
+          attribs->blueSize, attribs->alphaSize
+          );
+
+   printf(" %3d %4d %2d %3d %3d %3d %3d  %2d  %2d\n",
+          attribs->auxBuffers,
+          attribs->depthSize,
+          attribs->stencilSize,
+          attribs->accumRedSize, attribs->accumGreenSize,
+          attribs->accumBlueSize, attribs->accumAlphaSize,
+          attribs->numSamples, attribs->numMultisample
+          );
+}
+
+
+static void
+print_visual_info(Display *dpy, int scrnum, InfoMode mode)
+{
+   XVisualInfo theTemplate;
+   XVisualInfo *visuals;
+   int numVisuals, numGlxVisuals;
+   long mask;
+   int i;
+   struct visual_attribs attribs;
+
+   /* get list of all visuals on this screen */
+   theTemplate.screen = scrnum;
+   mask = VisualScreenMask;
+   visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
+
+   numGlxVisuals = 0;
+   for (i = 0; i < numVisuals; i++) {
+      if (get_visual_attribs(dpy, &visuals[i], &attribs))
+        numGlxVisuals++;
+   }
+
+   if (numGlxVisuals == 0)
+      return;
+
+   printf("%d GLX Visuals\n", numGlxVisuals);
+
+   if (mode == Normal)
+      print_visual_attribs_short_header();
+   else if (mode == Wide)
+      print_visual_attribs_long_header();
+
+   for (i = 0; i < numVisuals; i++) {
+      if (!get_visual_attribs(dpy, &visuals[i], &attribs))
+        continue;
+
+      if (mode == Verbose)
+        print_visual_attribs_verbose(&attribs);
+      else if (mode == Normal)
+         print_visual_attribs_short(&attribs);
+      else if (mode == Wide) 
+         print_visual_attribs_long(&attribs);
+   }
+   printf("\n");
+
+   XFree(visuals);
+}
+
+#ifdef GLX_VERSION_1_3
+
+static void
+print_fbconfig_info(Display *dpy, int scrnum, InfoMode mode)
+{
+   int numFBConfigs = 0;
+   struct visual_attribs attribs;
+   GLXFBConfig *fbconfigs;
+   int i;
+
+   /* get list of all fbconfigs on this screen */
+   fbconfigs = glXGetFBConfigs(dpy, scrnum, &numFBConfigs);
+
+   if (numFBConfigs == 0) {
+      XFree(fbconfigs);
+      return;
+   }
+
+   printf("%d GLXFBConfigs:\n", numFBConfigs);
+   if (mode == Normal)
+      print_visual_attribs_short_header();
+   else if (mode == Wide)
+      print_visual_attribs_long_header();
+
+   for (i = 0; i < numFBConfigs; i++) {
+      get_fbconfig_attribs(dpy, fbconfigs[i], &attribs);
+
+      if (mode == Verbose) 
+         print_visual_attribs_verbose(&attribs);
+      else if (mode == Normal)
+        print_visual_attribs_short(&attribs);
+      else if (mode == Wide)
+         print_visual_attribs_long(&attribs);
+   }
+   printf("\n");
+
+   XFree(fbconfigs);
+}
+
+#endif
+
+/*
+ * Stand-alone Mesa doesn't really implement the GLX protocol so it
+ * doesn't really know the GLX attributes associated with an X visual.
+ * The first time a visual is presented to Mesa's pseudo-GLX it
+ * attaches ancilliary buffers to it (like depth and stencil).
+ * But that usually only works if glXChooseVisual is used.
+ * This function calls glXChooseVisual() to sort of "prime the pump"
+ * for Mesa's GLX so that the visuals that get reported actually
+ * reflect what applications will see.
+ * This has no effect when using true GLX.
+ */
+static void
+mesa_hack(Display *dpy, int scrnum)
+{
+   static int attribs[] = {
+      GLX_RGBA,
+      GLX_RED_SIZE, 1,
+      GLX_GREEN_SIZE, 1,
+      GLX_BLUE_SIZE, 1,
+      GLX_DEPTH_SIZE, 1,
+      GLX_STENCIL_SIZE, 1,
+      GLX_ACCUM_RED_SIZE, 1,
+      GLX_ACCUM_GREEN_SIZE, 1,
+      GLX_ACCUM_BLUE_SIZE, 1,
+      GLX_ACCUM_ALPHA_SIZE, 1,
+      GLX_DOUBLEBUFFER,
+      None
+   };
+   XVisualInfo *visinfo;
+
+   visinfo = glXChooseVisual(dpy, scrnum, attribs);
+   if (visinfo)
+      XFree(visinfo);
+}
+
+
+/*
+ * Examine all visuals to find the so-called best one.
+ * We prefer deepest RGBA buffer with depth, stencil and accum
+ * that has no caveats.
+ */
+static int
+find_best_visual(Display *dpy, int scrnum)
+{
+   XVisualInfo theTemplate;
+   XVisualInfo *visuals;
+   int numVisuals;
+   long mask;
+   int i;
+   struct visual_attribs bestVis;
+
+   /* get list of all visuals on this screen */
+   theTemplate.screen = scrnum;
+   mask = VisualScreenMask;
+   visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
+
+   /* init bestVis with first visual info */
+   get_visual_attribs(dpy, &visuals[0], &bestVis);
+
+   /* try to find a "better" visual */
+   for (i = 1; i < numVisuals; i++) {
+      struct visual_attribs vis;
+
+      get_visual_attribs(dpy, &visuals[i], &vis);
+
+      /* always skip visuals with caveats */
+      if (vis.visualCaveat != GLX_NONE_EXT)
+         continue;
+
+      /* see if this vis is better than bestVis */
+      if ((!bestVis.supportsGL && vis.supportsGL) ||
+          (bestVis.visualCaveat != GLX_NONE_EXT) ||
+          (!(bestVis.render_type & GLX_RGBA_BIT) && (vis.render_type & GLX_RGBA_BIT)) ||
+          (!bestVis.doubleBuffer && vis.doubleBuffer) ||
+          (bestVis.redSize < vis.redSize) ||
+          (bestVis.greenSize < vis.greenSize) ||
+          (bestVis.blueSize < vis.blueSize) ||
+          (bestVis.alphaSize < vis.alphaSize) ||
+          (bestVis.depthSize < vis.depthSize) ||
+          (bestVis.stencilSize < vis.stencilSize) ||
+          (bestVis.accumRedSize < vis.accumRedSize)) {
+         /* found a better visual */
+         bestVis = vis;
+      }
+   }
+
+   XFree(visuals);
+
+   return bestVis.id;
+}
+
+
+static void
+usage(void)
+{
+   printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
+   printf("\t-v: Print visuals info in verbose form.\n");
+   printf("\t-t: Print verbose table.\n");
+   printf("\t-display <dname>: Print GLX visuals on specified server.\n");
+   printf("\t-h: This information.\n");
+   printf("\t-i: Force an indirect rendering context.\n");
+   printf("\t-b: Find the 'best' visual and print its number.\n");
+   printf("\t-l: Print interesting OpenGL limits.\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+   char *displayName = NULL;
+   Display *dpy;
+   int numScreens, scrnum;
+   InfoMode mode = Normal;
+   GLboolean findBest = GL_FALSE;
+   GLboolean limits = GL_FALSE;
+   Bool allowDirect = True;
+   int i;
+
+   for (i = 1; i < argc; i++) {
+      if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
+         displayName = argv[i + 1];
+         i++;
+      }
+      else if (strcmp(argv[i], "-t") == 0) {
+         mode = Wide;
+      }
+      else if (strcmp(argv[i], "-v") == 0) {
+         mode = Verbose;
+      }
+      else if (strcmp(argv[i], "-b") == 0) {
+         findBest = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-i") == 0) {
+         allowDirect = False;
+      }
+      else if (strcmp(argv[i], "-l") == 0) {
+         limits = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-h") == 0) {
+         usage();
+         return 0;
+      }
+      else {
+         printf("Unknown option `%s'\n", argv[i]);
+         usage();
+         return 0;
+      }
+   }
+
+   dpy = XOpenDisplay(displayName);
+   if (!dpy) {
+      fprintf(stderr, "Error: unable to open display %s\n", XDisplayName(displayName));
+      return -1;
+   }
+
+   if (findBest) {
+      int b;
+      mesa_hack(dpy, 0);
+      b = find_best_visual(dpy, 0);
+      printf("%d\n", b);
+   }
+   else {
+      numScreens = ScreenCount(dpy);
+      print_display_info(dpy);
+      for (scrnum = 0; scrnum < numScreens; scrnum++) {
+         mesa_hack(dpy, scrnum);
+         print_screen_info(dpy, scrnum, allowDirect, limits);
+         printf("\n");
+         print_visual_info(dpy, scrnum, mode);
+#ifdef GLX_VERSION_1_3
+         print_fbconfig_info(dpy, scrnum, mode);
+#endif
+         if (scrnum + 1 < numScreens)
+            printf("\n\n");
+      }
+   }
+
+   XCloseDisplay(dpy);
+
+   return 0;
+}
diff --git a/mesa3d/mesa3d-7.10.2-arm.diff b/mesa3d/mesa3d-7.10.2-arm.diff
new file mode 100644 (file)
index 0000000..706c3ec
--- /dev/null
@@ -0,0 +1,11 @@
+--- src/mesa/drivers/dri/sis/sis_context.h_orig        2010-11-15 08:54:00.499406000 +0000
++++ src/mesa/drivers/dri/sis/sis_context.h     2010-11-15 08:55:33.139406000 +0000
+@@ -400,7 +400,7 @@
+ #define MMIO_READ(reg) *(volatile GLint *)(smesa->IOBase + (reg))
+ #define MMIO_READf(reg) *(volatile GLfloat *)(smesa->IOBase + (reg))
+-#if defined(__i386__) || defined(__x86_64__)
++#if defined(__i386__) || defined(__x86_64__) || defined(__ARM__) || defined(__arm__)
+ #define MMIO_WMB()    __asm __volatile("" : : : "memory")
+ #elif defined(__ia64__)
+ #define MMIO_WMB()    __asm __volatile("mf" : : : "memory")