--- /dev/null
+diff -purN bomberclone-0.11.8.orig/src/configuration.c bomberclone-0.11.8/src/configuration.c
+--- bomberclone-0.11.8.orig/src/configuration.c 2010-01-21 19:34:52.000000000 +0100
++++ bomberclone-0.11.8/src/configuration.c 2010-01-21 19:40:17.000000000 +0100
+@@ -545,6 +545,7 @@ config_video ()
+ x,
+ y;
+ _charlist screenres[] = {
++ {"320x240", NULL},
+ {"640x480", NULL},
+ {"800x600", NULL},
+ {"1024x768", NULL},
+diff -purN bomberclone-0.11.8.orig/src/configuration.c~ bomberclone-0.11.8/src/configuration.c~
+--- bomberclone-0.11.8.orig/src/configuration.c~ 1970-01-01 01:00:00.000000000 +0100
++++ bomberclone-0.11.8/src/configuration.c~ 2010-01-21 19:38:07.000000000 +0100
+@@ -0,0 +1,833 @@
++/* $Id: configuration.c,v 1.82 2007/12/07 22:06:57 stpohle Exp $
++ * configuration */
++
++#include <SDL.h>
++
++#include "basic.h"
++#include "bomberclone.h"
++#include "network.h"
++#include "packets.h"
++#include "gfx.h"
++#include "chat.h"
++#include "sound.h"
++#include "menu.h"
++#include "keyb.h"
++#include "player.h"
++
++
++/*
++ * try to find the datapath and set the variable bman.datapath
++ * test: 1) PACKAGE_DATA_DIR
++ * 2) ./data
++ * 3) ../data
++ */
++void
++config_get_datapath ()
++{
++ FILE *f;
++ char filename[255];
++
++ sprintf (bman.datapath, PACKAGE_DATA_DIR);
++ sprintf (filename, "%s/gfx/logo.png", bman.datapath);
++ f = fopen (filename, "r");
++
++ if (!f) {
++ sprintf (bman.datapath, "data");
++ sprintf (filename, "%s/gfx/logo.png", bman.datapath);
++ f = fopen (filename, "r");
++ if (!f) {
++ sprintf (bman.datapath, "../data");
++ sprintf (filename, "%s/gfx/logo.png", bman.datapath);
++ f = fopen (filename, "r");
++ if (!f) {
++ printf ("Can't find Datafiles.\n");
++ exit (1);
++ }
++ }
++ }
++ fclose (f);
++}
++
++
++/*
++ * reset all variables and load all configs.
++ */
++void
++config_init (int argc, char **argv)
++{
++ SDL_Surface *icon_img;
++ char text[255],
++ icon[255];
++ int i,
++ j;
++
++ config_get_datapath ();
++
++ srand (((int) time (NULL))); // initialize randomgenerator
++
++ for (i = 0; i < MAX_TEAMS; i++) {
++ teams[i].col = i;
++ sprintf (teams[i].name, "Team %d", i + 1);
++ for (j = 0; j < MAX_PLAYERS; j++)
++ teams[i].players[j] = NULL;
++ }
++
++ stonelist_del ();
++ chat.oldscreen = NULL;
++ chat.active = 0;
++ chat.curline = 0;
++ keyb_config_reset ();
++ keybinput_new (&chat.input, KEYBI_text, 255);
++
++ for (i = 0; i < CHAT_MAX_LINES; i++)
++ chat.lines[i].text[0] = 0;
++
++ bman.maxplayer = MAX_PLAYERS;
++ bman.net_ai_family = PF_INET;
++ bman.sock = -1;
++ bman.p_nr = -1;
++ bman.p2_nr = -1;
++ bman.gamename[0] = 0;
++ sprintf (bman.playername, "Player1");
++ sprintf (bman.player2name, "Player2");
++ sprintf (bman.port, "%d", DEFAULT_UDPPORT);
++ sprintf (bman.ogcserver, DEFAULT_GAMECACHE);
++ sprintf (bman.ogc_port, DEFAULT_GAMECACHEPORT);
++ rscache.count = 0;
++ bman.notifygamemaster = 1;
++ bman.broadcast = 1;
++ bman.autostart = AUTOSTART;
++ bman.askplayername = 0;
++ debug = 0;
++ gfx.res.x = 640;
++ gfx.res.y = 480;
++ gfx.bpp = 16;
++ gfx.players = NULL;
++ bman.password[0] = 0;
++ bman.passwordenabled = 0;
++ map.tileset[0] = 0;
++ map.random_tileset = 1;
++ map.size.x = 25;
++ map.size.y = 17;
++ map.map[0] = 0;
++ map.map_selection = 2;
++ map.type = -1;
++ bman.firewall = 0;
++ bman.init_timeout = GAME_TIMEOUT;
++ bman.ai_players = 1;
++ bman.minplayers = 0;
++ snd.inited = 0;
++ snd.audio_rate = 22050;
++ snd.audio_format = AUDIO_S16;
++ snd.audio_channels = 2;
++ snd.playmusic = 1;
++ snd.playsound = 1;
++ map.bombs = GAME_SPECIAL_ITEMBOMB;
++ map.fire = GAME_SPECIAL_ITEMFIRE;
++ map.shoes = GAME_SPECIAL_ITEMSHOE;
++ map.mixed = GAME_SPECIAL_ITEMMIXED;
++ map.death = GAME_SPECIAL_ITEMDEATH;
++ map.sp_trigger = GAME_SPECIAL_ITEMSTRIGGER;
++ map.sp_row = GAME_SPECIAL_ITEMSROW;
++ map.sp_push = GAME_SPECIAL_ITEMSPUSH;
++ map.sp_kick = GAME_SPECIAL_ITEMSKICK;
++
++ bman.start_bombs = START_BOMBS;
++ bman.start_speed = START_SPEED;
++ bman.start_range = START_RANGE;
++ bman.bomb_tickingtime = BOMB_TIMEOUT;
++ bman.dropitemsondeath = 0;
++ d_printf ("\n\n ***** Bomberclone Version %s \n\n", VERSION);
++ config_read ();
++
++ ReadPrgArgs (argc, argv);
++
++ gfx_init ();
++ draw_logo ();
++ if (bman.askplayername)
++ playernamemenu ();
++
++ snd_init ();
++ gfx_blitdraw ();
++
++ SDL_Flip (gfx.screen);
++
++ sprintf (text, "Bomberclone %s", VERSION);
++ sprintf (icon, "%s/pixmaps/bomberclone.png", bman.datapath);
++ SDL_WM_SetCaption (text, NULL);
++ icon_img = IMG_Load (icon);
++ if (icon_img == NULL)
++ d_printf ("could not load icon. (%s)\n", icon);
++
++#ifdef _WIN32
++ {
++ SDL_Surface *tmp = icon_img;
++ icon_img = scale_image (tmp, 32, 32);
++ SDL_FreeSurface (tmp);
++ }
++#endif
++ SDL_WM_SetIcon (icon_img, NULL);
++
++ ReadPrgArgs_Jump (argc, argv);
++};
++
++
++/* read the configuration file
++ * return -1 if something went wrong and 0 if no problem */
++int
++config_read ()
++{
++ FILE *config;
++ char buf[1024];
++ char *findit,
++ *keyword,
++ *value;
++ int i;
++ char filename[512];
++
++#ifdef _WIN32
++ sprintf (filename, "%sbomberclone.cfg", s_gethomedir ());
++#else
++ sprintf (filename, "%s.bomberclone.cfg", s_gethomedir ());
++#endif
++
++ config = fopen (filename, "r");
++ if (config == NULL) {
++ d_printf ("Error: Config file not found!\n");
++ return -1;
++ }
++ d_printf ("Reading Config-file: %s", filename);
++
++ while (fgets (buf, sizeof (buf), config) != NULL) {
++ findit = strchr (buf, '\n');
++ if (findit)
++ findit[0] = '\0';
++ if (buf[0] == '\0')
++ continue;
++
++ keyword = buf;
++ while (isspace (*keyword))
++ keyword++;
++
++ value = strchr (buf, '=');
++ if (value == NULL)
++ continue;
++ *value = 0;
++ value++;
++ while (*value == ' ')
++ value++;
++ while (keyword[strlen (keyword) - 1] == ' ')
++ keyword[strlen (keyword) - 1] = 0;
++ while (value[strlen (value) - 1] == ' ')
++ value[strlen (value) - 1] = 0;
++ if (strlen (value) == 0)
++ continue;
++ for (i = 0; i < (int) strlen (keyword); i++)
++ keyword[i] = tolower (keyword[i]);
++
++ if (!strcmp (keyword, "playername")) {
++ if (strlen (value) > LEN_PLAYERNAME) {
++ d_printf
++ ("*** Error - playername too long (maximum size permitted is %d characters)!\n\n",
++ LEN_PLAYERNAME);
++ }
++ value[LEN_PLAYERNAME - 1] = 0;
++ strcpy (bman.playername, value);
++ }
++
++ if (!strcmp (keyword, "player2name")) {
++ if (strlen (value) > LEN_PLAYERNAME) {
++ d_printf
++ ("*** Error - playername too long (maximum size permitted is %d characters)!\n\n",
++ LEN_PLAYERNAME);
++ }
++ value[LEN_PLAYERNAME - 1] = 0;
++ strcpy (bman.player2name, value);
++ }
++
++ if (!strcmp (keyword, "gamename")) {
++ if (strlen (value) > LEN_GAMENAME) {
++ d_printf
++ ("*** Error - servername too long (maximum size permitted is %d characters)!\n\n",
++ LEN_GAMENAME);
++ }
++ value[LEN_GAMENAME - 1] = 0;
++ strcpy (bman.gamename, value);
++ }
++ if (!strcmp (keyword, "askplayername")) {
++ bman.askplayername = atoi (value);
++ }
++ if (!strcmp (keyword, "password")) {
++ if (strlen (value) > LEN_PASSWORD) {
++ d_printf
++ ("*** Error - Password is too long (maximum size permitted is %d characters)!\n\n",
++ LEN_PASSWORD);
++ }
++ value[LEN_PASSWORD - 1] = 0;
++ strcpy (bman.password, value);
++ }
++ if (!strcmp (keyword, "passwordenabled")) {
++ bman.passwordenabled = atoi (value);
++ }
++ if (!strcmp (keyword, "resolutionx")) {
++ gfx.res.x = atoi (value);
++ }
++ if (!strcmp (keyword, "resolutiony")) {
++ gfx.res.y = atoi (value);
++ }
++ if (!strcmp (keyword, "tileset")) {
++ strcpy (map.tileset, value);
++ }
++ if (!strcmp (keyword, "mapname")) {
++ if (strlen (value) > LEN_PATHFILENAME) {
++ d_printf
++ ("*** Error - fieldpath too long (maximum size permitted is %d characters)!\n\n",
++ LEN_PATHFILENAME);
++ }
++ value[511] = 0;
++ strcpy (map.map, value);
++ }
++ if (!strcmp (keyword, "udpport")) {
++ if (strlen (value) > LEN_PORT) {
++ d_printf
++ ("*** Error - servername too long (maximum size permitted is %d characters)!\n\n",
++ LEN_PORT);
++ }
++ value[LEN_PORT - 1] = 0;
++ strcpy (bman.port, value);
++ }
++ if (!strcmp (keyword, "ai_players")) {
++ bman.ai_players = atoi (value);
++ }
++ if (!strcmp (keyword, "fieldsizex")) {
++ map.size.x = atoi (value);
++ }
++ if (!strcmp (keyword, "fieldsizey")) {
++ map.size.y = atoi (value);
++ }
++ if (!strcmp (keyword, "fullscreen")) {
++ gfx.fullscreen = atoi (value);
++ }
++ if (!strcmp (keyword, "bitsperpixel")) {
++ gfx.bpp = atoi (value);
++ }
++ if (!strcmp (keyword, "ai_family")) {
++ bman.net_ai_family = atoi (value);
++ }
++ if (!strcmp (keyword, "debug")) {
++ debug = atoi (value);
++ }
++ if (!strcmp (keyword, "notify")) {
++ bman.notifygamemaster = atoi (value);
++ }
++ if (!strcmp (keyword, "broadcast")) {
++ bman.broadcast = atoi (value);
++ }
++ if (!strcmp (keyword, "ogcserver")) {
++ strcpy (bman.ogcserver, value);
++ }
++ if (!strcmp (keyword, "ogc_port")) {
++ strcpy (bman.ogc_port, value);
++ }
++ if (!strcmp (keyword, "maxplayer")) {
++ bman.maxplayer = atoi (value);
++ }
++ if (!strcmp (keyword, "mapselection")) {
++ map.map_selection = atoi (value);
++ }
++ if (!strcmp (keyword, "randomtileset")) {
++ map.random_tileset = atoi (value);
++ }
++ if (!strcmp (keyword, "gametimeout")) {
++ bman.init_timeout = atoi (value);
++ }
++ if (!strcmp (keyword, "gametype")) {
++ bman.gametype = atoi (value);
++ }
++ if (!strcmp (keyword, "sndrate")) {
++ snd.audio_rate = atoi (value);
++ }
++ if (!strcmp (keyword, "sndchannels")) {
++ snd.audio_channels = atoi (value);
++ }
++ if (!strcmp (keyword, "sndformat")) {
++ snd.audio_format = atoi (value);
++ }
++ if (!strcmp (keyword, "sndplaymusic")) {
++ snd.playmusic = atoi (value);
++ }
++ if (!strcmp (keyword, "sndplaysound")) {
++ snd.playsound = atoi (value);
++ }
++ if (!strcmp (keyword, "start_bombs")) {
++ bman.start_bombs = atoi (value);
++ }
++ if (!strcmp (keyword, "start_range")) {
++ bman.start_range = atoi (value);
++ }
++ if (!strcmp (keyword, "start_speed")) {
++ sscanf (value, "%f", &bman.start_speed);
++ }
++ if (!strcmp (keyword, "special_trigger")) {
++ sscanf (value, "%d", &map.sp_trigger);
++ }
++ if (!strcmp (keyword, "special_row")) {
++ sscanf (value, "%d", &map.sp_row);
++ }
++ if (!strcmp (keyword, "special_push")) {
++ sscanf (value, "%d", &map.sp_push);
++ }
++ if (!strcmp (keyword, "special_kick")) {
++ sscanf (value, "%d", &map.sp_kick);
++ }
++ if (!strcmp (keyword, "bomb_ticking")) {
++ sscanf (value, "%f", &bman.bomb_tickingtime);
++ }
++ if (!strcmp (keyword, "dropitemsondeath")) {
++ bman.dropitemsondeath = atoi (value);
++ }
++
++ for (i = 0; i < MAX_TEAMS; i++) {
++ char txt[255];
++ sprintf (txt, "teamcol%d", i);
++ if (!strcmp (keyword, txt)) {
++ teams[i].col = atoi (value);
++ }
++ sprintf (txt, "teamname%d", i);
++ if (!strcmp (keyword, txt)) {
++ strncpy (teams[i].name, value, LEN_PLAYERNAME);
++ }
++ }
++
++ /*
++ * keyboard config, i will give names to the keys insteed of the numbers,
++ * this is done to add more keys to the game without destroying the config.
++ */
++ if (!strcmp (keyword, "key_p1_up"))
++ keyb_gamekeys.keycode[BCPK_up] = atoi (value);
++ if (!strcmp (keyword, "key_p1_down"))
++ keyb_gamekeys.keycode[BCPK_down] = atoi (value);
++ if (!strcmp (keyword, "key_p1_left"))
++ keyb_gamekeys.keycode[BCPK_left] = atoi (value);
++ if (!strcmp (keyword, "key_p1_right"))
++ keyb_gamekeys.keycode[BCPK_right] = atoi (value);
++ if (!strcmp (keyword, "key_p1_bomb"))
++ keyb_gamekeys.keycode[BCPK_drop] = atoi (value);
++ if (!strcmp (keyword, "key_p1_special"))
++ keyb_gamekeys.keycode[BCPK_special] = atoi (value);
++
++ if (!strcmp (keyword, "key_p2_up"))
++ keyb_gamekeys.keycode[BCPK_max + BCPK_up] = atoi (value);
++ if (!strcmp (keyword, "key_p2_down"))
++ keyb_gamekeys.keycode[BCPK_max + BCPK_down] = atoi (value);
++ if (!strcmp (keyword, "key_p2_left"))
++ keyb_gamekeys.keycode[BCPK_max + BCPK_left] = atoi (value);
++ if (!strcmp (keyword, "key_p2_right"))
++ keyb_gamekeys.keycode[BCPK_max + BCPK_right] = atoi (value);
++ if (!strcmp (keyword, "key_p2_bomb"))
++ keyb_gamekeys.keycode[BCPK_max + BCPK_drop] = atoi (value);
++ if (!strcmp (keyword, "key_p2_special"))
++ keyb_gamekeys.keycode[BCPK_max + BCPK_special] = atoi (value);
++
++ if (!strcmp (keyword, "key_help"))
++ keyb_gamekeys.keycode[BCK_help] = atoi (value);
++ if (!strcmp (keyword, "key_playermenu"))
++ keyb_gamekeys.keycode[BCK_playermenu] = atoi (value);
++ if (!strcmp (keyword, "key_mapmenu"))
++ keyb_gamekeys.keycode[BCK_mapmenu] = atoi (value);
++ if (!strcmp (keyword, "key_chat"))
++ keyb_gamekeys.keycode[BCK_chat] = atoi (value);
++ if (!strcmp (keyword, "key_pause"))
++ keyb_gamekeys.keycode[BCK_pause] = atoi (value);
++ if (!strcmp (keyword, "key_fullscreen"))
++ keyb_gamekeys.keycode[BCK_fullscreen] = atoi (value);
++ }
++ fclose (config);
++ return 0;
++};
++
++
++int
++config_write ()
++{
++ FILE *config;
++ int i;
++ char filename[512];
++
++#ifdef _WIN32
++ sprintf (filename, "%sbomberclone.cfg", s_gethomedir ());
++#else
++ sprintf (filename, "%s.bomberclone.cfg", s_gethomedir ());
++#endif
++ if ((config = fopen (filename, "w")) == NULL)
++ return -1;
++ fprintf (config, "resolutionx=%d\n", gfx.res.x);
++ fprintf (config, "resolutiony=%d\n", gfx.res.y);
++ fprintf (config, "fullscreen=%d\n", gfx.fullscreen);
++ fprintf (config, "tileset=%s\n", map.tileset);
++ fprintf (config, "mapname=%s\n", map.map);
++ fprintf (config, "udpport=%s\n", bman.port);
++ fprintf (config, "ai_players=%d\n", bman.ai_players);
++ fprintf (config, "fieldsizex=%d\n", map.size.x);
++ fprintf (config, "fieldsizey=%d\n", map.size.y);
++ fprintf (config, "notify=%d\n", bman.notifygamemaster);
++ fprintf (config, "broadcast=%d\n", bman.broadcast);
++ fprintf (config, "ai_family=%d\n", bman.net_ai_family);
++ fprintf (config, "ogcserver=%s\n", bman.ogcserver);
++ fprintf (config, "ogc_port=%s\n", bman.ogc_port);
++ fprintf (config, "gamename=%s\n", bman.gamename);
++ fprintf (config, "gametimeout=%d\n", bman.init_timeout);
++ fprintf (config, "gametype=%d\n", bman.gametype);
++ fprintf (config, "maxplayer=%d\n", bman.maxplayer);
++ fprintf (config, "debug=%d\n", debug);
++ fprintf (config, "password=%s\n", bman.password);
++ fprintf (config, "passwordenabled=%d\n", bman.passwordenabled);
++ fprintf (config, "askplayername=%d\n", bman.askplayername);
++ fprintf (config, "playername=%s\n", bman.playername);
++ fprintf (config, "player2name=%s\n", bman.player2name);
++ fprintf (config, "bitsperpixel=%d\n", gfx.bpp);
++ fprintf (config, "randomtileset=%d\n", map.random_tileset);
++ fprintf (config, "mapselection=%d\n", map.map_selection);
++ fprintf (config, "sndrate=%d\n", snd.audio_rate);
++ fprintf (config, "sndchannels=%d\n", snd.audio_channels);
++ fprintf (config, "sndformat=%d\n", snd.audio_format);
++ fprintf (config, "sndplaymusic=%d\n", snd.playmusic);
++ fprintf (config, "sndplaysound=%d\n", snd.playsound);
++ fprintf (config, "start_bombs=%d\n", bman.start_bombs);
++ fprintf (config, "start_range=%d\n", bman.start_range);
++ fprintf (config, "start_speed=%f\n", bman.start_speed);
++ fprintf (config, "special_trigger=%d\n", map.sp_trigger);
++ fprintf (config, "special_row=%d\n", map.sp_row);
++ fprintf (config, "special_push=%d\n", map.sp_push);
++ fprintf (config, "special_kick=%d\n", map.sp_kick);
++
++ fprintf (config, "bomb_ticking=%f\n", bman.bomb_tickingtime);
++ fprintf (config, "dropitemsondeath=%d\n",bman.dropitemsondeath);
++
++ for (i = 0; i < MAX_TEAMS; i++) {
++ fprintf (config, "teamcol%d=%d\n", i, teams[i].col);
++ fprintf (config, "teamname%d=%s\n", i, teams[i].name);
++ }
++
++ /*
++ * keyboard config
++ */
++ fprintf (config, "key_p1_up=%d\n", keyb_gamekeys.keycode[BCPK_up]);
++ fprintf (config, "key_p1_down=%d\n", keyb_gamekeys.keycode[BCPK_down]);
++ fprintf (config, "key_p1_left=%d\n", keyb_gamekeys.keycode[BCPK_left]);
++ fprintf (config, "key_p1_right=%d\n", keyb_gamekeys.keycode[BCPK_right]);
++ fprintf (config, "key_p1_bomb=%d\n", keyb_gamekeys.keycode[BCPK_drop]);
++ fprintf (config, "key_p1_special=%d\n", keyb_gamekeys.keycode[BCPK_special]);
++ fprintf (config, "key_p2_up=%d\n", keyb_gamekeys.keycode[BCPK_max + BCPK_up]);
++ fprintf (config, "key_p2_down=%d\n", keyb_gamekeys.keycode[BCPK_max + BCPK_down]);
++ fprintf (config, "key_p2_left=%d\n", keyb_gamekeys.keycode[BCPK_max + BCPK_left]);
++ fprintf (config, "key_p2_right=%d\n", keyb_gamekeys.keycode[BCPK_max + BCPK_right]);
++ fprintf (config, "key_p2_bomb=%d\n", keyb_gamekeys.keycode[BCPK_max + BCPK_drop]);
++ fprintf (config, "key_p2_special=%d\n", keyb_gamekeys.keycode[BCPK_max + BCPK_special]);
++ fprintf (config, "key_help=%d\n", keyb_gamekeys.keycode[BCK_help]);
++ fprintf (config, "key_fullscreen=%d\n", keyb_gamekeys.keycode[BCK_fullscreen]);
++ fprintf (config, "key_chat=%d\n", keyb_gamekeys.keycode[BCK_chat]);
++ fprintf (config, "key_mapmenu=%d\n", keyb_gamekeys.keycode[BCK_mapmenu]);
++ fprintf (config, "key_pause=%d\n", keyb_gamekeys.keycode[BCK_pause]);
++ fprintf (config, "key_playermenu=%d\n", keyb_gamekeys.keycode[BCK_playermenu]);
++
++ fclose (config);
++ return 0;
++}
++
++
++
++void
++config_video ()
++{
++ int done = 0,
++ menuselect,
++ x,
++ y;
++ _charlist screenres[] = {
++ {"320x240", NULL
++ {"640x480", NULL},
++ {"800x600", NULL},
++ {"1024x768", NULL},
++ {"1280x1024", NULL},
++ {"1600x1200", NULL},
++ {"1920x1080", NULL},
++ {"1920x1200", NULL},
++ {"1280x800", NULL}
++ };
++ _charlist screenbpp[] = {
++ {"16", NULL},
++ {"24", NULL},
++ {"32", NULL}
++ };
++ _charlist *selres = NULL;
++ _charlist *selbpp = NULL;
++ char text[100];
++
++ _menu *menu;
++
++ /* set all pointers in this array */
++ charlist_fillarraypointer (screenres, 6);
++ charlist_fillarraypointer (screenbpp, 3);
++
++ /* select the current settings */
++ sprintf (text, "%dx%d", gfx.res.x, gfx.res.y);
++ selres = charlist_findtext (screenres, text);
++ sprintf (text, "%d", gfx.bpp);
++ selbpp = charlist_findtext (screenbpp, text);
++
++ while (!done && bman.state != GS_quit) {
++ menu = menu_new ("Video Setup", 325, 300);
++ menu_create_label (menu, "Resolution", 25, 70, 0, COLOR_brown);
++ menu_create_list (menu, "res", 155, 55, 150, 85, screenres, &selres, 1);
++ menu_create_label (menu, "Colors", 65, 170, 0, COLOR_brown);
++ menu_create_list (menu, "bpp", 195, 155, 50, 55, screenbpp, &selbpp, 2);
++ menu_create_bool (menu, "Fullscreen", -1, 220, 150, &gfx.fullscreen, 3);
++ menu_create_button (menu, "OK", -1, 260, 100, 0);
++ menuselect = menu_loop (menu);
++ menu_delete (menu);
++
++ switch (menuselect) {
++ case (0):
++ done = 1;
++ gfx_shutdown ();
++ gfx_init ();
++ break;
++ case (1): // new resolution
++ gfx_shutdown ();
++ sscanf (selres->text, "%dx%d", &x, &y);
++ gfx.res.x = x;
++ gfx.res.y = y;
++ gfx_init ();
++ draw_logo ();
++ break;
++ case (2): // new color depth
++ gfx_shutdown ();
++ sscanf (selbpp->text, "%d", &x);
++ gfx.bpp = x;
++ gfx_init ();
++ draw_logo ();
++ break;
++ default:
++ done = 1;
++ break;
++ }
++ };
++ draw_logo ();
++ SDL_Flip (gfx.screen);
++};
++
++
++
++
++
++/* Configuration Menu */
++void
++config_menu ()
++{
++ int menuselect = 0;
++ _menu *menu;
++
++ while (menuselect != -1 && bman.state != GS_quit) {
++ menu = menu_new ("Configuration", 400, 300);
++ menu_create_label (menu, "General Option", -1, 50, 1, COLOR_brown);
++ menu_create_button (menu, "Playernames", 25, 85, 150, 1);
++ menu_create_button (menu, "Keyboard", 225, 85, 150, 2);
++ menu_create_button (menu, "Video Setup", -1, 120, 200, 3);
++ menu_create_label (menu, "Sound", 25, 154, 0, COLOR_brown);
++ menu_create_bool (menu, "ON", 100, 150, 50, &snd.playsound, 4);
++ menu_create_label (menu, "Music", 250, 154, 0, COLOR_brown);
++ menu_create_bool (menu, "ON", 325, 150, 50, &snd.playmusic, 5);
++ menu_create_label (menu, "Extended Option", -1, 200, 1, COLOR_brown);
++ menu_create_bool (menu, "Debug", 25, 230, 150, &debug, 6);
++ menu_create_bool (menu, "Ask Playername", 250, 230, 150, &bman.askplayername, 7);
++ menu_create_button (menu, "Ok", -1, 270, 150, 0);
++ if (bman.playername[0] == '\0')
++ menu_focus_id (menu, 1);
++ else
++ menu_focus_id (menu, 0);
++
++ menu_reload (menu);
++ menuselect = menu_loop (menu);
++
++ menu_delete (menu);
++ switch (menuselect) {
++ case (0): // Back to the Main Menu
++ if (bman.playername[0] == '\0')
++ menuselect = 0;
++ else
++ menuselect = -1;
++ break;
++ case (1): // player screen
++ playernamemenu ();
++ break;
++ case (2): // keyboard settings
++ keyb_config ();
++ break;
++ case (3): // Screen Options
++ config_video ();
++ break;
++ }
++ }
++ config_write ();
++};
++
++
++/* Read Programm parameter */
++void
++ReadPrgArgs (int argc, char **argv)
++{
++ int i = 0;
++ char s;
++ while (argv[++i] != NULL) {
++ if (!strcmp (argv[i], "-h")||!strcmp (argv[i], "-help")||!strcmp (argv[i], "--help")) {
++ printf ("BomberClone Version " VERSION "\n");
++ printf (" WebPage : http://www.bomberclone.de\n");
++ printf (" Bug Report to :\n");
++ printf (" http://sourceforge.net/tracker/?group_id=79449&atid=556629\n");
++ printf (" Other Comments: steffen@bomberclone.de\n");
++ printf ("\nProgramm options:\n");
++ printf (" -name PLAYERNAME - set the Playername\n");
++ printf (" -name2 PLAYERNAME - set the Playername for the second player\n");
++ printf (" -gamename GAMENAME - set the name of the game\n");
++ printf (" -port PORT - set the local BomberClone port\n");
++ printf (" (Def.: 11000)\n");
++ printf (" -ogcport PORT - set the local OGC Port (Def.: 11100)\n");
++ printf (" -ogc 0/1 - Enable/Disable OGC\n");
++ printf (" -broadcast 0/1 - Enable/Disable broadcast requests.\n");
++ printf (" -host - start a network game\n");
++ printf (" -join - go into the join menu\n");
++ printf (" -connect ADDRESS - connect to a server\n");
++ printf (" -debug 0/1 - enable/disable debug\n");
++ printf (" -autostart SECONDS - time before a game starts\n");
++ exit (0);
++ }
++ }
++ i=0;
++ while (argv[++i] != NULL) {
++ if (argv[i][0]=='-') {
++ if (argv[i+1] != NULL)
++ s=argv[i+1][0];
++ else
++ s='-';
++ if (!strcmp (argv[i], "-port")) {
++ if (s!='-')
++ strncpy (bman.port, argv[++i], LEN_PORT);
++ else {
++ printf("Error: Parameter required for -port\n");
++ exit(1);
++ }
++ }
++ if (!strcmp (argv[i], "-ogcport")) {
++ if (s!='-')
++ strncpy (bman.ogc_port, argv[++i], LEN_PORT);
++ else {
++ printf("Error: Parameter required for -ogcport\n");
++ exit(1);
++ }
++ }
++ if (!strcmp (argv[i], "-name")) {
++ if (s!='-')
++ strncpy (bman.playername, argv[++i], LEN_PLAYERNAME);
++ else {
++ printf("Error: Parameter required for -name\n");
++ exit(1);
++ }
++ }
++ if (!strcmp (argv[i], "-name2")) {
++ if (s!='-')
++ strncpy (bman.player2name, argv[++i], LEN_PLAYERNAME);
++ else {
++ printf("Error: Parameter required for -name2\n");
++ exit(1);
++ }
++ }
++ if (!strcmp (argv[i], "-gamename")) {
++ if (s!='-')
++ strncpy (bman.gamename, argv[++i], LEN_GAMENAME);
++ else {
++ printf("Error: Parameter required for -gamename\n");
++ exit(1);
++ }
++ }
++ if (!strcmp (argv[i], "-autostart")) {
++ if (s!='-')
++ bman.autostart = atoi (argv[++i]);
++ else {
++ printf("Error: Parameter required for -autostart\n");
++ exit(1);
++ }
++ }
++ if (!strcmp (argv[i], "-ogc")) {
++ if (s!='-')
++ bman.notifygamemaster = atoi (argv[++i]);
++ else
++ bman.notifygamemaster = 1;
++ }
++ if (!strcmp (argv[i], "-broadcast")) {
++ if (s!='-')
++ bman.broadcast = atoi (argv[++i]);
++ else
++ bman.broadcast = 1;
++ }
++ if (!strcmp (argv[i], "-debug")) {
++ if (s!='-')
++ debug = atoi (argv[++i]);
++ else
++ debug = 1;
++ }
++ }
++ }
++};
++
++
++
++/* Read Programm Parameter which will drop us in a special menu */
++void
++ReadPrgArgs_Jump (int argc, char **argv)
++{
++ int i = 0;
++
++ while (argv[++i] != NULL) {
++ /* check for commands which will put us into a certain menu */
++ if (!strcmp (argv[i], "-host")) {
++ host_multiplayer_game ();
++ }
++ else if (!strcmp (argv[i], "-join")) {
++ join_multiplayer_game ();
++ }
++ else if (!strcmp (argv[i], "-connect")) {
++ strncpy (bman.servername, argv[++i], LEN_SERVERNAME + LEN_PORT + 2);
++ join_multiplayer_game ();
++ }
++ }
++};
++
++
++/* check the version number, return [ 0 =] [-1 <] [ 1 >] */
++int
++check_version (int ma, int mi, int su, char *ver)
++{
++ int v1,
++ v2,
++ v3,
++ res = 0;
++
++ sscanf (ver, "%d.%d.%d", &v1, &v2, &v3);
++ if (v1 < ma)
++ res = -1;
++ else if (v1 > ma)
++ res = 1;
++ else if (v2 < mi)
++ res = -1;
++ else if (v2 > mi)
++ res = 1;
++ else if (v3 < su)
++ res = -1;
++ else if (v3 > su)
++ res = 1;
++
++ // d_printf ("version_check (%d.%d.%d, %s = %d\n" , ma, mi, su, ver, res);
++
++ return res;
++};